JUSTIN MASSONGILL: Yeah. This level requires a little
more platforming precision than the Green Hill Zone does. RYAN CLEMENTS: Tails, no!
Tails, no! Come back! JUSTIN: Sonic the Hedgehog is
really a game about watching Tails find new and interesting
ways to die. RYAN: But Tails always comes
back. JUSTIN: He does. RYAN: He’s a resilient little
fox. JUSTIN: He’s immortal. Why don’t we just put him up
against Robotnik? [INTRO MUSIC PLAYING] [SONIC THE HEDGEHOG THEME
PLAYING] RYAN: Hello, my friends, and welcome back to PlayStation
Underground. On today’s show, Sonic Mania,
which is out now on PS4. I am one of your hosts, Ryan
Clements, joined by Justin Massongill. JUSTIN: Well, hello there.
RYAN: Hello. You have played this game quite
a bit already. JUSTIN: I have. I have actually finished this
game. I am so excited about Sonic
Mania. As you can see I got a bunch of
medals there from the special stages. I’ll talk about that a little
later. Real quick before we get in, I want to show you one of my
favorite things about this game, and it’s the time
attack announcer. RYAN: Let’s hear him. ANNOUNCER: Sonic! RYAN: Yeah. So excited. ANNOUNCER: Tails! RYAN: Tails!
And… ANNOUNCER: Knuckles! JUSTIN: So good. RYAN: Knuckles is my favorite of
those. Ladies and gentlemen, Sonic
Mania celebrates the classic 2D Sonics
in a beautiful way, so I think anyone that grew up
with these games is going to find something to
love here. But, Justin, you just wanted to
start a new save file and kind of jump right in. JUSTIN: Yeah. So I finished the game, but I
want to start a new save file so you can see the intro and
everything because it’s really good. Shall we play Sonic and Tails,
the default? Or just Sonic?
Just Tails? RYAN: I say the default. JUSTIN: Okay. Let’s go Sonic and Tails. RYAN: I mean, it’s default for a
reason. JUSTIN: Okay.
Here we go. RYAN: Oh, my god.
JUSTIN: Let’s watch this intro. RYAN: Sonic.
Yeah! Uh-oh. JUSTIN: I love his new looking
up animation. RYAN: Yeah.
It’s so cute. JUSTIN: That looks like a Chaos
Emerald. RYAN: Oh, no! Whoa. What’s happening? Justin, you didn’t tell me this
would be so messed up. (Gasp) How dare they? JUSTIN: And here we go.
Green Hill Zone, Act one. RYAN: Green Hill Zone, we’re
back. JUSTIN: So this may look
familiar to anybody who’s played a Sonic
game before. RYAN: It does. JUSTIN: But you might notice
some new things like that drop dash move that I have been
making use of. RYAN: Yeah. That really ups the
pace of the level, doesn’t it? JUSTIN: It really does. It’s such a smart addition to
the game. I’m so glad they put it in here. When I first heard about it —
I’ll save one of those for later — when I first heard that they
were adding that new move, I was like, I don’t know.
It feels kind of forced. But oh my god.
It feels so natural, like something that should have
been in the game from day one. RYAN: I love it. And so you’re going to see in
Sonic Mania you got classics. They’ve been remixed. Justin, you said they have some
remixed musical tracks. JUSTIN: Yeah. We’ll see a little
bit of that later. I already got a free life.
Look at how good I am. RYAN: Justin, I’d say you’re
going into this with more experience than we usually have
on PlayStation Underground. JUSTIN: That’s true. RYAN: That’s true.
Your show stinks. Oh. You’re just hopping on
spikes like it’s your job. JUSTIN: Because I have that
invincibility right now. RYAN: Heck yeah. JUSTIN: Okay.
I’m blasting through this level. Let’s take our time a little
bit. RYAN: Let’s just sit back and
enjoy like any good Sonic game, just not move at all. That’s how the game should be
played. JUSTIN: Got to go slow; right? RYAN: Yeah.
Gotta go slow. JUSTIN: Let’s see what’s down
there. RYAN: Another life perhaps.
How do we get in there? Oh, god. Well, now we’re going way far
away from that life. Oh no, Justin. JUSTIN: Let’s check out one of
the special stages. So there are two types of
special stages. I’m going to show you one of
them here. This is — RYAN: Justin, how
did you know what to do? JUSTIN: — the blue sphere
stage. So this will be immediately
familiar to anybody who played
Sonic 3. I believe it’s Sonic 3. Same bonus stage.
These ones are optional. You don’t get a Chaos Emerald
for finishing these ones. But you do get a medal, and I think that what the medals
are used for is to unlock things in the extras menu at the title
screen. I don’t have conclusive proof of
that yet, but that’s what I’m led to
believe. RYAN: I’m impressed that you
were able to say all that and still be doing this, dude. JUSTIN: Dude, I’ve been playing
this game nonstop. This particular bonus stage has
given me a lot of grief. I haven’t been able to get a
perfect on it yet. RYAN: Has this particular bonus
stage given you some wobblies in your tummy because your spinning
this camera around really fast? JUSTIN: I don’t know.
Is it giving you wobblies? RYAN: No, I’m fine. I think
because it’s you’re driving. I think when you drive — oh. JUSTIN: They took the concept of
stages, and they made some
really interesting and very difficult new patterns that you
need to try and conquer here. So many times I have come so
close to getting a perfect on one and then I fail with one
sphere left and I don’t know where it is. RYAN: You are flying through
this. Also, time is going a little
faster I feel. JUSTIN: Yeah. So the longer
you’re in one of these stages, the faster it starts to go. So I’m getting real close.
Let’s see if I can do this. RYAN: What is the goal — oh. You’re trying to get down do
zero rings. Okay.
Trying to collect all those. JUSTIN: Yeah. Actually.
Oh, man. I missed some rings.
Dang it. So I got a silver medal, but I
didn’t get a gold. If you get all the rings and all
the blue spheres, you get a gold medal. RYAN: I’m amazed that you could
do, quote unquote, better than what you were doing
just now because that looked already a
little dicey. JUSTIN: Yeah. I cleared it, but
I didn’t get a perfect. RYAN: That’s okay. You are a
perfectionist sometimes when it comes to video
games. JUSTIN: I definitely am. RYAN: Overall, as someone who
has played the game to — JUSTIN: Hold on a second.
I want you to hear this music. [MUSIC PLAYING] RYAN: Groovin’. JUSTIN: I still got that
invincibility too. RYAN: Tails is doing his best. Boom. Boom. Oh. Oh. Oh. I don’t think I’ve ever seen
that boss before, Justin. JUSTIN: New boss.
RYAN: New boss. JUSTIN: Oh.
I missed it. You can still do the thing where
you jump and bump the sign to make it spin in the air. RYAN: Of course. Sonic is made up of all those
little fun moments. JUSTIN: Yeah.
Some of the best — one of the original games to
have idle animations was Sonic 1, I believe, and, I
mean, they’re still here too. He does the same thing. RYAN: He’s so pouty.
Tails is bored. Tails is going to fall asleep.
They always need to be moving. JUSTIN: So if you listen to the
music now, you can tell it’s like a remixed version of the
Green Hill Zone theme. RYAN: Love it.
This brings me back so far. JUSTIN: So this is kind of the
format that a lot of the game follows is one classic stage or
classic-type stage followed by a remixed version of that stage. RYAN: It’s always keeping you on
your toes, but you still get that nice
healthy dose of nostalgia directly to your veins. JUSTIN: I’m hoping I can find
one of the giant rings for an actual special stage so I can show you how to get
Chaos Emeralds in this game. RYAN: Yeah. Yeah.
Yeah. Do it. Oh no, your shield.
You’re fine. You have 60 — 74 rings. That’s too many rings. I’m going to have to come take
’em from you. JUSTIN: Somebody will probably
take them from me at some point. RYAN: Do you get anything when
you get a hundred rings? JUSTIN: Free life. RYAN: Yeah. JUSTIN: Extra mans. RYAN: Extra mans.
You mean extra hedgehogs. JUSTIN: Sure. RYAN: Sure. Just making sure we
got accurate text. Boing. Oh gosh.
Oh hello. JUSTIN: Did you see that? Since I have the fire shield,
that wooden bridge burned. RYAN: Burned that right away. That bridge got some thorns
though. JUSTIN: We’re all about burning
bridges here at PlayStation Underground. RYAN: Oh now, hold on, Justin.
I wouldn’t say that. That’s not a healthy attitude
for the show. Oh, gosh. Oh, my gosh. This is the
underwater life music playing. JUSTIN: Oh, yeah.
Here we go. RYAN: Is this it? JUSTIN: Yep.
RYAN: Yeah. JUSTIN: So this is the new
special stage which I am completely in love with. So there’s that UFO up there,
and this is like so, like, Genesis era, Sega CD, like,
Saturn era, like, 3D graphics. They did not pull any punches
when it came to replicating the imitations of old hardware. RYAN: I love it. JUSTIN: Yeah. So the goal is to
catch that UFO up there because it has a Chaos Emerald. And you do so by collecting
these blue spheres which increase your speed. You can see the meter at the
top. It says Mach 2 right now. That will get to Mach 3 in a
little bit. RYAN: Careful. JUSTIN: But then when you get
rings, that increases your time. RYAN: Time that you have. So as long as you’re getting
rings, you can take your time. JUSTIN: Yeah. But there’s a finite amount of
rings in a level. RYAN: Ah.
Okay. I see. So you do have a — kids, this is what video games
used to look like. JUSTIN: Yep.
I love it though. RYAN: Back in the day. JUSTIN: I would not be upset if
we just, like, stuck with this. RYAN: (Laughter) Justin. JUSTIN: Here we go.
I’m going to get it. Ready? RYAN: Is this it?
Is this it? JUSTIN: Come on. RYAN: Oh.
You got plenty of time. JUSTIN: Gonna get you.
Gonna get you. RYAN: Plenty of time.
JUSTIN: Yeah. RYAN: Nice. JUSTIN: Chaos Emerald. RYAN: I mean, I’m surprised he
got one that quickly. JUSTIN: It gets more difficult. RYAN: I was going to say, once
you get — JUSTIN: That’s a very
easy version of one of those. That’s like a tutorial version
of one of those levels. RYAN: Okay.
Fair enough. But you wanted to just show us
the beauty. JUSTIN: All right.
Here we go. Boss time.
Are you ready for this? RYAN: I’m ready. JUSTIN: Oh! RYAN: Oh, my goodness. JUSTIN: This is the final boss
of Sonic the Hedgehog 2. RYAN: What? They are not pulling any
punches. JUSTIN: They are not. RYAN: Oh, my god.
He’s shooting Eggman bombs. Robotnik! Whoa!
Oh no, Justin. Careful.
Your precious rings. I love that animation.
His mech animation is so good. JUSTIN: Yeah. It really is. RYAN: Do you think Robotnik is a
little vain considering everything he creates is in his
image. JUSTIN: A little bit. I feel like if any of our
viewers have backgrounds in psychology, I would love to hear
their thoughts, a professional analysis, so to
speak, of the psyche of Dr. Robotnik, a
power hungry, you know, vain guy that just
really loves building giant robots of himself. JUSTIN: Got him.
RYAN: Yep. He also has a killer mustache
and a penchant for emeralds. Yay!
Save the animals! JUSTIN: Yay! RYAN: I always loved that about
the original Sonic games. You got to save those animals. JUSTIN: So the next stage is
another one that will look familiar to fans of Sonic 2 I
believe. RYAN: Let’s take a look, Justin. Oh, he’s instructing — oh, my
gosh. JUSTIN: I don’t think he’s
instructing. RYAN: Oh no.
Oh no. Something’s happening again.
I don’t feel so good. Oh, classic. JUSTIN: Here we go. I love that little shimmy he
does. RYAN: The Chemical Plant. JUSTIN: Here we go. So I’m going to play through the
first act of this level and maybe a little bit of the second
one. But I don’t want to give away
the boss of the second act of this level because it’s too
cool, and you have to see it for
yourself — RYAN: Got it. JUSTIN: — and experience it to
be surprised by it. RYAN: Justin, a question I often
ask: How much are those apartments going for in the
background of this area? JUSTIN: Are those apartments? RYAN: I think some of them are. Yeah.
Some of them are. Some of those are office
buildings. Some of those are apartments or
maybe some condos. JUSTIN: I would work there. RYAN: Yeah.
There’s not a lot of greenery. There’s green buildings.
I haven’t seen a tree yet. And the fact that there’s a
giant chemical plant amusement park of roller coaster tracks
right next to it. JUSTIN: Yeah.
Who built all this? RYAN: Who did?
And is there like — JUSTIN: It’s all very hedgehog
friendly if you think about it. RYAN: Yeah. What is the kind of mode of
transport that workers at the chemical plant take? Do they ride carts in this
dizzying spiral of ramps and loopty loops and robotic
killer bee spiders? JUSTIN: Oh, man.
I’m getting hit a lot. RYAN: There’s a lot of dangers. JUSTIN: I practiced that Green
Hill Zone a lot, but I didn’t practice the
Chemical Plant so much. RYAN: Yeah. You didn’t need to because you
got instinct on your side. JUSTIN: So you might be having
some flashbacks here, and your palms might be starting
to sweat watching me do that part. RYAN: A little bit.
A little bit. Also, does Sonic — is he going
to have to take a disinfecting shower after being doused with
all those chemicals? Uh-oh. Uh-oh. JUSTIN: Went a little too fast
there, Sonic. RYAN: This might be trouble.
This might be trouble. I don’t want to hear those. JUSTIN: You’re probably about to
hear that. RYAN: Oh, god.
I don’t want to hear that music. Oh, palm sweat music.
Palm sweat music. JUSTIN: I’m good. RYAN: Get that gasp of air.
Woo. Justin, I get really nervous at
this sort of thing. JUSTIN: Yeah. This level requires a little bit
more platforming precision than the Green Hill Zone does. RYAN: Tails, no! Tails, no!
Come back! JUSTIN: Yeah. Sonic the Hedgehog is really a
game about watching Tails find new and interesting ways to die. RYAN: But Tails always comes
back. JUSTIN: He does. RYAN: He’s a resilient little
fox? JUSTIN: He’s immortal. Why don’t we just put him up
against Robotnik? RYAN: Yeah.
I mean, yeah. Miles per hour; right? JUSTIN: Yeah. It’s embarrassing to admit how
long it took me to realize the pun in his name. RYAN: Miles per hour? Yeah. We both actually took
quite a long time. JUSTIN: Let’s do one more. RYAN: Okay. One more.
Let’s do it. Get those blue spheres, Justin. Curse you for making me watch
one of these very interesting — JUSTIN: So check this out. I want to outline these to turn
it into a box of rings. So they find challenging
patterns that make you want to go and fill in all the blue
spheres, but if you resist the urge and
you get the perimeter of it instead, you’ll get rings. RYAN: I see. JUSTIN: And that’s the only way
to get a perfect on this stage. RYAN: Is to do the perimeter? JUSTIN: Yeah.
Is to get all the rings, which you do by outlining all of
those squares. Sorry. I’m trying focusing a
little bit. RYAN: No, focus.
Dude, you’re doing a great job. Few people can truly host and
play at the same time. It is a valuable skill. JUSTIN: It’s a skill that I’ve
been trying to pick up since we started recording PlayStation
Underground. RYAN: It is very difficult. My hats off to all of you Twitch
streamers out there that essentially — oh! JUSTIN: Oh, man. RYAN: — do that for a living. JUSTIN: Yeah. It’s so easy to make those —
that one little mistake and just kick yourself over it. RYAN: Yeah.
That hairpin turn. JUSTIN: Here we go. RYAN: Oh, boy.
Okay. JUSTIN: I love the boss music.
It’s so good. RYAN: This has some funk to it. And, of course, it’s got that
robotic — oh no! Those rings. Get him.
Beat him up. JUSTIN: Beat him up. RYAN: Sonic’s consistent diet of
rings means it’s very heavy — I don’t know, what are the
rings made out of? JUSTIN: Where were you going
with that? RYAN: What are they made out of? JUSTIN: Maybe they’re all just
chocolate rings. RYAN: I was going to say maybe
it’s an iron heavy diet. And then I realized those rings
do not look like they’re iron. JUSTIN: I think they’re gold.
RYAN: I think they’re gold. JUSTIN: I love gold. Come on. RYAN: Done. BOTH: Yeah. RYAN: Keep it up. JUSTIN: I did this for like five
minutes the other day, and it popped out a little ring
box when it finally landed. RYAN: Nice.
No ring box for you. JUSTIN: It rewarded my
persistence. RYAN: What do you say, Justin? Do you want to call it there or
go a little bit further? JUSTIN: Just a little bit
further. I want to show you a little bit
of the remixed Chemical Plant So, again, remixed version of
the theme, and what is this? RYAN: What? What? No.
What’s going on? Whoa! Giant jumpable syringe things. This is bonkers. Wait a second. What is happening, Justin? Justin! Justin! Whoa! Whoa! Whoa! What is happening? JUSTIN: Yeah. This is me, like, the whole I
was playing Sonic Mania. RYAN: Whoa! Oh, my gosh.
What is this thing? Yeah. Yeah.
Yeah. Round and round.
Round and round. JUSTIN: Which way, quick?
RYAN: Up. JUSTIN: Which way?
RYAN: Right. JUSTIN: Can’t go right.
RYAN: Down. Up. Down? Are we just going in a circle
now? Left. Yeah! JUSTIN: We did it. RYAN: I did it. You guys, I played Sonic Mania. All right.
Oh, my god. How does the physics of that
work? How are you still spinning but
stuck on the glue? And these little — JUSTIN: Sonic defies physics in
a lot of ways. RYAN: Oh, god.
Just destroyed. JUSTIN: Okay. Well, we can start doing our
outro before I get to the boss. RYAN: Let’s do it. Justin, it’s been a pleasure to
play Sonic Mania with you. JUSTIN: Oh. It has been a
pleasure to play Sonic Mania. RYAN: Out now on PS4. Ladies and gentlemen, this was
PlayStation Underground. I hope you enjoyed the show. Sonic Mania, go check it out. And we will see you next time.
Bye-bye. JUSTIN: Gotta go fast. [OUTRO MUSIC PLAYING]