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How Activision killed the Cybertron Games (Documentary)

August 14, 2019


The transformers video game franchise has always been a mixed bag most of my, viewers have heard Me incessantly say that each transformers product is only as good as its sole proprietor allows it to be. The various lore and mythos have proven that they can be this holy land enriched in milk and honey but When it’s largely, associated with a top-grossing trademark owner reality sets in that it’s nothing more than a dower and milk for its money. Essentially, what i mean is that the core fanbase knows that transformers has limitless potential of being something great We believe that the product can be nothing short of awesome if hasbro puts it in the hands of someone who loves the source material Someone who, wants to bring on a new revelation that’s never been thought of. In order to make a successful transformers title you have to find someone who’s willing to go, above and beyond you see the developers at High Moon studios had a different approach when it comes to making a game based on an established intellectual property. In December of 2009 Activision announced that they will be releasing transformers war for cybertron on the ps3 360 and pc during the planning phase the ardent design team began doing intense research By, watching the cartoons, and reading the comics in an interview the leading, game director met teager talked, about how They, wanted to come with A story, that goes back to the g1 roots that particular lord, would be the basic touchstone foundation for the game that would Also, draw inspiration from other popular sci-fi Mediums such as blade runner and tron The studio brought the concept and ideas to hasbro for approval it began with a sketch of Bumblebee it was a design that drew inspiration from the generation 1 era While adding modern nuances to give off a more realistic mature vibe the approval process proved to be nerve-racking Around this time Hasbro were adamantly working on fleshing got a newer unified continuity for the Transformers lord moving forward it was a huge departure from their previous forays and meta continuity Which preserved the integrity of the old timelines a separate coexistent universes within a single multiverse this, new Particular universe would be the more streamlined version for a new fanbase High, moon studios presented the idea of setting the game on cybertron during the transformers civil war between the autobots and the decepticons Era and archer senior design director for hasbro stated for the cybertron, base setting and i quote it was really a cool Place in the early, days of the civil war between autobots And decepticons was a story that hadn’t really been fleshed out in any format he Went on saying that the game would be only part of a bigger group of media This, won’t be the only touch point it’s a Big place that we’re going to build, off of and thus war for cybertron officially became the foundation of the new Alliance ranch farmers continuity gaining has ro, stem from approved will boost the developers imagination to the roof, allowing them to treat a licensed property like a brand new ip Unlike other tf titles that are usually tied to shows And movies war for cybertron allowed hi moon to create a cannon for what the transformers were going forward although they used g1 As the foundation they made it a point to revamp the perception of the franchise What matt teager and his team did differently than other developers working on a game based on an established ip Was focused on making great gameplay? Actually tweaking the controls to perfection to make any gamer who’s a fan of third person shooters feel comfortable hi moon made it their mission To, avoid throwing the player experience under the bus for the sake of fanservice all of these my, new Details will be the base of the cake While the mythos and references will be the frosted layer on top Each of the characters were totally redesigned for the game taking cues from previous iterations from the transformers lord vehicle modes for car Based characters initially consisted of wheels however the developers found that it crippled the gameplay although it sounded good on paper Removing a player’s ability to strafe from side to side would ruin the third-person shooting experience after consulting the issue with hasbro the two companies Agreed that the curt’s were turned their wheels down in harbour while in vehicle mode Allowing for more moving the vehicles would then revert to the traditional Wheel mode while using a character’s boost maintaining what the transformers license had established with Previous, canon the world of cybertron, was designed in such a way that the transformers would have a, proper scale in their home World it doesn’t make sense that things Would be smaller than them in their world said matt eager adding and i quote the key character and scale was making their world Gigantic and huge and they managed to do that in the end zone One would think you could only Do so much to make a planets mother that metallica matter feel lively for the most part the developers made sure that cybertron kept that Dark and cold atmosphere but Deep within the confines of that drab in organic-looking exterior lived a beating court that gave war for cybertron this mark of genius it needed Unlike previous transformers video games, which featured distinctly separate campaigns for the autobots and the decepticons War for cybertron featured a single linear storyline the decepticon campaign occurred chronologically before the autobot campaign but Fans can, play through, them, whichever way they, want it certain characters felt weighty, while others felt graceful adding A level of distinctiveness to the gameplay the weapon system demanded to be utilized in the wide open frantic Levels each transformer had the ability to transform for that robot mode to their outward such as a tank or jet Transforming in and out of your up mode but seemed like nothing more than a merit gimmick but it was a Requirement to gain more effectiveness it elevated the game from being an already well-designed shooter into something completely different a shooter hybrid Each level presented varying opportunities for traversal all the while adding the potential consequences of your decisions Choosing to simply taking horde of enemies of aerial bots, while in robot mode could ultimately get you fragged And trying to simply cruise through, each level without the use of accessories would be suicidal although the core mechanics were definitely Well executed like jumping around the environments and swinging your sights to fast approaching enemies there were no small issues that Would continually get in the way of the action as mentioned earlier war for cybertron featured a lot of wide open Levels but during downtime where chaos starts to build up your thrusted into small corridors For instance the cramped level design and quantity of enemy fire forced you to take cover often Making the gameplay like a cover based shooter however you cannot actually snap behind objects Which makes it easy for your body to be exposed when you thought you were safely hidden These small problems become a serious thorn in your side because the repetitive campaign does little to distract you from them there were only a Handful of different enemies to battle with and other than a shielded bot that needed to be shot in the back None of them required a tactically different approach The bulk of war for cybertron entailed shooting down ai deficient folds and similar looking areas making it difficult for the player to Distinguish one section from the other Unfortunately it only gets worse from there during one excruciating li long
Escort mission you must defend ratchet from a swarm of snipers jets and other robots but the computers unfairly focused on eliminating you rather than Your ai controlled allies couple, would be painfully a long time it takes to resurrect ratchet When he ice makes this drag on longer to be fun as run out and another left Was senior taking prisoner and stripped with your weapons every weapon that is except for the battle ax you carry with you at all times Any tension Was eliminated when you bastard a prison wall with your melee attack and found a cachet of guns waiting for you on the other side The campaign can be played in single-player or cooperatively via online multiplayer and players can, enter or leave the game at Any time if fewer than three players were present the game’s ai controlled two remaining playable characters Thankfully, there, was more to war for cybertron than its less than stellar campaign it offered several multiplayer modes to choose from like Death mode deathmatch and many others Escalation was an additional way to play cooperatively, and though it shared a commonality with, gears war two’s fame Whore mode it was distinct enough to give even locust blessing aficionados something New to tool around with the most noteworthy twist to this tried-and-true formula is the currency you earn for blasting down foes Waves of enemy robots mercilessly hunt you and your friends but you can Buy upgrades between and during rounds to ensure your survival unlike the campaign competitive multiplayer games didn’t, allow Players to control, official name characters and instead must design their own transformer but Similar to the campaign however generic multiplayer characters are split into four classes each character features Some amount of customization players could select a
Base model in vehicle form then ultimate colors for their character and modify weapon loadouts and abilities based on the characters class All of these additions proved to be a lifesaver for war for cybertron, but the real rockstar, was the audio What high moon studios managed to do was nothing short of a masterpiece Instead of choosing to acquire the rights, to pre existing sound effects libraries they decided to create a, new palette From the ground up sound engineers rob boren and ian mica would go out of their way to record sounds from inanimate metal objects further Manipulating them with synthesizers what transformers, fans got was music to their ears each sound effect, bared their Own uniqueness ranging from a sporadic electric Guitar riffs to bombastic, metal puffs war for cybertron epic tail, was further wrapped up in exquisite production values By, music composer tyler bates, who creates a soundtrack that a, melee insinuates steve jablonsky score from the live-action transformers movie Peter colon will reprise his role as optimus, prime delivering those epic expository narrations that We can’t go without hearing at the beginning and end of each space film other voice actors include liam o’brien as air-raid Johnny, yong, bosch is bumblebee Fred tatasciore smeg ron nolan or this brawl And sam riegel as starscream every voice actor gave a, solid performance i can honestly admit that there were times Where i would, want to stop to sulk and all the back-and-forth dialogue of references After the development, was finished war for cybertron Was released in north america on june 22nd 2010 with the pal region releasing three Days later the game garnered a generally positive reception with many
Reviewers happening as one of the best transformers games ever made it received equal praise on every platform including the pc versions and went on to sell over 300,000 copies worldwide That may not have seemed like a big sales figure to boast About but it was a huge deal for a Game based on its somewhat niche property the bigwigs at hasbro and activision were very pleased with the reception and immediately Went into plans for a sequel Hasbro representative mark belcher stated and i quote this Is the most highly rated critical success of any game that tatty hasbro brand yet and we’re looking forward to a sequel in 2012 now Before i go into Details of that particular titles development phase i feel it’s only mandatory that i briefly mentioned the Transformers dark of the moon video game because this project, will tie directly into war for cybertron games later on in the video Following the announcement of the transformers dark of the moon movie hasbro hired High, moon studios to develop the xbox 360 and ps3 versions for a game Dark of the moon the game was a prime example of having a product That’s being produced by not one but two money-grubbing entities as? Mentioned earlier hasbro as a company that’s always strived for profit but their intention for the most part are good But they’re occasionally guilty of putting their products in the hands of someone with a dubious legacy case in point Activision a company that’s known, for their greedy antics and releasing unfinished games Haemon studio we’ll get their first taste of how negligent activision can be in typical fashion Darker the moon, fell victim to what ultimately happens to a lot of movie based tie-in games Rushed development, now i’m pretty Sure that activision opted to use a freshen up hi moon staff considering the title was being directed by sean miller instead of mack teager The, game’s main selling point Was the newly introduced stealth force mode which was a new ability to autobots garnet in the third movie This, feature couldn’t have been added at A better time because it was very similar to war for cybertron gameplay mechanics characters Would be able to partially transform from their vehicle mode allowing weapons to be used while strafing from side to side Unlike most movie based titles the studio decided to make the story a prologue to the events leading up to the film This, was an excellent decision because it gave the players an opportunity to see, why Characters were in specific situations before they saw the movie has role, also allowed hi moon to use some of the original characters Who didn’t, make the cut in the transformers, bay verse like warpath The campaign, was spread across seven chapters, each one focusing on a different transformer or in one case two transformers When in robot form you had a few different weapons and abilities Available and the unique abilities of each transformer landed the action they’d been a variety from chapter to chapter Mirage for instance had a cloaking ability and a sniper rifle and megatron could drain health from nearby autobots The biggest crown, jewel of darker the moon worthy, boss battles the high moon team understood, where they Boss about a promised in concept and delivered on it if there’s something other developers should take notes on it was dead But a standout is the story of boss potter’s work they unfortunately managed to highlight the core gameplay Was desperately wanting of invigoration you’d spend most of your time walking around or rolling your way? through
Levels pausing frequently to blast generic robots of the opposing Faction on very rare occasions you’d need to do things a bit differently such as in one section as mirage during Which you only, have the cloaking ability and melee attacks at Your disposal but for the most part there’s nothing that makes one battle significantly different for the next You will fight the same standard enemies in similar and fire Over and over? Were hurt this game the most was the developers decision to use the unreal engine 3 in a similar manner they Did with war for cybertron the giant, expensive journey through the metallic world of cybertron is replaced By the small levels whose playtime is artificially expanded By, the quote-unquote survive multiple waves of bad guys and a locked-room Motif some of the levels showcased interesting ideas in certain outdoor levels showed Off some of the really fantastic lighting in color but moments of inspired design were few in number Even the parts that involved travel over large areas so surrounded. By. Cliff faces or giant, concrete walls The game, was riddled with poor textures that popped in as if they were still being rendered the bump detection in certain that Was were unfinished causing your vehicle to be gone of course during high
Speed moments and there are consistent load times that break the flow of the gameplay To, make a long story short dark on the moon Was the best transformers movie game but it unfortunately became another casualty in the movie game war of short deadlines The ideas for something great Was certainly, there because the fundamentals were poor from a great game but transformers dark of the moon stretched what High, moon studios had time to build across too much game leading to a, dull frustrating endeavor that felt even longer than it was During an investor conference in november 2010 hasbro confirmed that a secret to transformers war for cybertron, was in development transformers fall of cybertron Was officially announced on october 6 2011 in an article posted on the gaming magazine website game informer in the article game informer Noted that their november, issue, would contain an exclusive feature on the upcoming game and the cover Would include concept art henry gilbert of games writer wrote that he Was pleased to see an original game being developed and said and i quote even though, we liked the live-action films tie-in Game we’re, glad, developer, high moon studios expect to do what they, do best crafting, new, and old adventures for the autobots and decepticons Once again the game will be powered by epic games unreal engine 3 but, also utilize the havok physic’s engine the development team went back to the lab creating newer concepts to further expand, what they’d previously done Matti, gore would make his return as lead director and will go back to hasbro where they list a big idea And what better way to go big than pitching an idea to reintroduce the dynobots during an interview given by Game informer’s youtube channel teager mentioned that hasbro, was very reluctant, about his pitch since the dinobots were characters who are Always featured in post cybertronian war arts it completely what the new, continuity hasbro Was trying to establish what teacher came prepared with a list of ideas somehow The lightning, strike coalition could fit within their, new Timeline instead of sticking close to that g1 roots the dinobots Would already exist during the war and gain their powers from shockwaves experiments all the key personality traits Would stay true to their original counterparts, while adding a pinch of ferocity they Would then go into the concept designing process characters from the previous installment will feature updated appearances and Transformation schemes or moving parts that animate regardless of a player actions similar to breathing Optimus prime was one of the chosen candidates, who will receive cosmetic changes lead artist ivan power stated that the redesign From, his war for cybertron incarnation, was to give optimus a more warrior-type feel with, more poke added to his body Mass on december 10 2011 the first, official cinematic trailer for war for cybertron Was shown at the 2011 spike tv video game awards and featured the song humbly river by puscifer it got an enormous reaction from the crowd and people watching from their homes the trailer displays two, sombre yet chaotic depiction of the cybertron War given an up-close, and personal view of the autobots as they going and all-out took a war for refuge with the decepticons With the help of cinematic director dave cravens they were able to showcase the characters as they’ve never been seen Before unlike their last endeavor that mainly targeted the core fanbase this trailer Would get newer fans aboard as well kraven stated and i quote for the announcement trailer, we really wanted? Fans and non-fans alike to look at the transformers as they’ve never seen Them before if you grew up with the property as a kid we wanted to do something that made you look Twice mac teager noted that although the transformers were metallic beings He wanted the viewer to feel the playing the carrots were going through That level of detail was displayed brilliantly through optimus prime as a mowgli’s yet stoic expression as he looked at. His fallen cadet Bumblebee the studio linked up with the visual effects, company digital domain for the cg And motion capture a second cinematic trailer dubbed our world, was released in march of 2012 Later that august gameplay Was shown, during the 2012 botcon convention in dallas texas matt teager and other representatives took center stage to answer questions regarding a Highly, anticipated, title peter cullen Would make a special guest appearance on the panel to share his enthusiasm for reprising his role as after His prime, fans gotten hands-on experience of the game and the reception exceeded hymens expectations a toy Line based on the game, was also revealed it would be manufactured by hasbro under the transformers generation Banner it was announced that the toys will be released on august 21st 2012 in north america a week earlier than originally planned Bruticus a character form by combining, five decepticons, was part of the line Other figures included optimus prime jazz, and shockwave like its Predecessor transformers follows cybertron were being an over-the-shoulder third-person experience Instead of sticking with the formula that garnered war for cybertron praise the developers sought out to give the players more variety Although, the first game featured a robust trustor there wasn’t A distinctive difference in the way the characters controlled other than their vehicle forms This, time around hide moon focused on creating a wider palette of gameplay to play around with almost every character has been given their own unique ability characters like Jaska, fire a grappling hook, to reach high or distant places and optimus prime could command a massive metroplex Instead of being able to choose, which faction You, wanted to progress through the story with the campaign will focus on tightly, structured set pieces to keep an immersive flow Every aspect of the game, was pushed to be super tight clean and incredibly well-balanced said matt eager Transforming wood plays a viable strategy, as the player traversed, through all the new, environments each level Was themed around a particular character or sometimes pair of characters usually offering a slightly different challenge to reflect our distinctive power so cliffjumper gets a stuffed level for his invisibility jazz got a series of high platforms to use his grappling hook on and Soundwave could, eject his chest or mini bot minions into the fray Larger levels fart better encouraging you to morph back And forth from bot to vehicle mode others would send the player on power trips like Allowing them to control the vastly powerful combiner bruticus whereas in the previous, game characters, had two abilities that were charged up By shooting opponents, each character now has – and a unique ability that works on a time recharge Dinobots, like grimlock will control completely different from your standard characters carrying only a sword and shield grimlock cannot transform at will Instead accumulating rage as he battles opponents, when he gains enough rage, where em luck Was able to transform and inflict massive damage Although, these were all well warranted add-ons to the campaign fall of cybertron didn’t allow Players to invite anybody, along for the ride unlike in war for cybertron, which was a disappointing loss however the cooperative escalation mode
Was back and was an enjoyable take on the horde mode Formula so common in modern shooters up to four players faced off against increasingly difficult waves Once the players finish wave 15 the game ended and the players were squad on how, many kills the absent energon chips They, collected throughout the match as gameplay progresses new, sections of the level open which gave players access to upgraded weapons and abilities, while players could customize one of four character classes autobot and decepticon Transformers could be customized with parts earned to a ranking system or purchase through the game’s marketplace Once again high moon studios outdid themselves on the audio side of things Veteran transformers voice actress peter colored and fred tatasciore priced their respective roles of optimus prime and megatron Terrasaur, also voice ratchet in the city, size transformer metroplex for the first time in 25 Years gregg, berger will reprise his role as grimlock other cast Members included troy baker as jaz, jetfire and kickback nolan north this Clip, jumper, steve blum Is shockwave swindle and sharp shot, and sam riegel reprises his role as the treacherous starscream, while cybertron Featured the classic 80s hit touch, which was originally featured in the 1986 film the transformers 2. Movie after they Wake up its release on august 21st 2012 fall of cybertron received generally favorable reviews Critics praised the title for staying true to the transformers franchise and providing fanservice but Some thought the story took too much time to breathe causing the patient to be slow at times Although, the gameplay got mostly positive reception z’ reviewers felt replayability took a hit thanks to the absence of the campaign co-op Graphics and audio, also received proudly positive reviews though, some reviewers noticed framerate issues with The playstation 3 version according to the npd, group, the game so Well during the month of its release placing 7th in sales despite only being available during the last 10 days it sold over 105 thousand copies during its north america debut according to game informer Riding high of the successful transformers fall of cybertron, activision hired High, moon studios to make a deadpool video game returning to the directorial chair, would be shawn miller Who previously worked on the critically panned transformer struck in the moon game it was created, using epic games unreal engine 3 technology, which Also powered high, moons previous work transformers fall of cybertron Now let’s roll out? Wrong, fred john’s buddy former deadpool comic writer daniel Way created the game’s plot and nolan north voiced the character deadpool’s game received mixed reviews Praising plot elements, while finding, gameplay itself lacking the visuals looked dated and cheap even with A hefty budget and a large team working on it the game’s budget was 100 million making it one of the most Expensive video games developed but it would go down in history as one of the most expensive failures following the negative response for deadpool Activision fired 40 full-time employees from high moon studios that worked on the project there at least a statement and i quote activision publishing Consistently works to align its cost with its revenues this is an ongoing process with the completion of development on deadpool We are taking a reduction in staff at highland studios to better align our development talent against our slates that Would be the last time, fans would experience a transformers game developed. By, high moon studios Shortly at the paramount announced that transformers age of extinction was on his way to theaters Hasbro an activation were hot on its heels with A video game tie-in to cash in on the hype it would be set before the events of the film and between Transformers war for cybertron and fall of cybertron this Would make it the third installment in the war for cybertron series and the fourth installment in the movie game series Unlike fall of cybertron, and war for cybertron, which were developed. By, high moon studios Primary development for rise of the dark Spark will be handled by edge of reality there were an independent Company based in austin texas that worked on video game ports for the nintendo 64 gamecube playstation 2 and xbox game consoles Following the stability provided, by the success of their porting venture the company branched out into developing its Own original games on multiple platforms similar to hi, moon the studio will use the unreal engine 3 and utilize the havok Physic’s engine to power the rise of the dark spark video game not only Did edge of reality used the same engine as hype moon they literally use the same character models and level misses from the previous installments Remember dark in the moon stealth mode and all the various problems to title baird, they’re all back with a New coat of paint and all the glitches that hindered the console version of fall of cybertron were president accounted for for no discernible reason Transformers rise of the dark spark sought to unite the completely divergent fictions of hide moon cybertron universe with michael bay’s transformers cinematic reality completely, ignoring the fact that the cybertron Games were repeatedly insinuated to be a potential origin story
For the original animated series the Game begins in continuity with the film we’re in a mysterious Purple meteor crashes into the earth the autobots reached the crash site an optimist sees an injured cybertronian relics called a dark Spark the antithesis of the matrix of leadership Whereas the matrix grants wisdom the dark spark gives the user the power to bend the universe and its inhabitants to their Own will the autobots, would clear out the mercenaries defending the dark spark but failed to stop the bounty hunter lockdown, from escaping with The relic the perspective changes to cybertron were megatron and optimus give explanations to the factions current state Now to the average only groups, who’ve never played the earlier cybertron, games this story Would seem like a solid foundation but to avid, fans who’ve actually been there since fall of cybertron Supposed to finish it look like a cash, grab dumpster, fire just exactly When did megatron find this newly introduced dark spark and how, did he fight optimus prime and his new Buddy, when the first time He put his upgrades to the test was at the climax of fall of cybertron, when the two Had their last fight to make a long rant short the classic Cybertron, portion of the game included the most aggressive repurposing of existing Assets i’ve ever seen in a title character models were listed directly from high, moons game Incidental dialogue, was led to directly from high, moons game For you, each level felt pieced together from bits of the cybertron Games with the thinnest most vague explanations given if they were given at all it was obvious that? Transformers rise to the dark spark from with the elements of other better, games that it lifted Wholesale but it handed what little additions it made with even less grace The quote-unquote movie reality levels were budget, game material all flat surface, and stock buildings and the few New transformer designs – featuring transformers rise of the dark spark were an embarrassment a bare-bones imitation at the complexity and sophistication Of the cybertron games robots due to the nature of the game’s narrative several characters Had multiple models to choose from each related to a given continuity for example autobots bumblebee & grimlock featured two separate playable character models one from the war for cybertron continuity and one from the cinematic universe optimus prime Also featured two separate character models from these continuities plus a transformers generation one model the story Inelegantly moved from section to section and the game’s dialogue, was Awful and its attempt to eight previous games alternating view of the autobot decepticon conflict only resulted in a story that felt pointless Another gripe critics had was how repetitive audio tracks, would play over and over during the movie verse segments chants, like let’s see What you got and another one only added to the players frustration the console and pc versions of rise of the dark spark Was a third-person, shooter much like its predecessors from high moon studios Although, it featured assets from dark of the moon is reality went with a bare-bones version of fall of cybertron weapon System the weapons fell ineffective in flimsy swapping forums became pointless in all but a few situations? and that one power trip moment you get as age of extinction grimlock felt more like a dragged out chore to dismantle endless hordes of decepticons Returning to the features category was escalation mode and cooperative multiplayer mode in which you and up to three players fight Off waves of invading enemies but one way felt, very much like the other there Wasn’t enough variety to keep it interesting for long the game tried to keep you hooked By doling out a constant stream with rewards for your progress in the form of weapon upgrades but the action Was too shallow, to make any of these rewards meaningful The console and windows version of transformers rise spart received negative reviews from critics Approval ratings for these versions average from 30% and 59% at Gamerankings, while metacritic reports in scores in the 40s ign gave it a, bad rating of a 4.0 Out of 10 point o the game, was panned By, critics abroad the board’s rise of the dark spark would be the last chapter in the war for cybertron trilogy as mentioned earlier the Transformers brand is only as good as its parent company allows it to be we witness hasbro take a leap of faith by entrusting their Brand to a studio, who didn’t have a strong catalog but their endeavors ultimately paid off the war for cybertron Games are shit in a, new, dawn for the franchise moving forward but, sadly it was abused By, his grimy handlers, which was activision. A company known for its absurdly egregious acts of videogame capitalism after looking at Huge sales numbers from the cybertron franchise and their loyal fan base they treated us like walking atms and we deserved better treatment than that When it comes to the transformers and other franchises in general were just a number to activision They, stopped caring about us as individual entities striving for a Good product i know i was simply just one in a sea of millions of copies sold to make them money it probably didn’t matter How much i helped? By investing in the franchise as of october 2015 Transformers devastation would be the last tf game published under the activision umbrella in august 2016 they were re-released a remastered version of fall of cybertron on the ps4 and xbox one and the marketing campaign Was piss-poor they’re? Going to release a lunch trailer that was basically a reused trailer for the original version Since then the transformers ip has to be scattered about to other mainstream platforms such as mobile devices via android and ios? Some of the bigger ventures will be developed By foreign countries, which ostracized its western audience Fans have their fingers crossed that the transformers were returned to consoles along with a prominent developer to rekindle the flame that made them epic Until then all we can? do
Is sit on our fingers and wait i hope you guys enjoyed this little history lesson Regarding the rise and fall of the war for cybertron Games it was a time-consuming project but it was fun replaying some of the titles I’d absolutely love to hear some of your past experiences with the games in the comments Below as always i ask that you like or dislike the video it doesn’t have to be a Thumbs up it can be a thumbs down any feedback is good feedback And will only help me improve on future content and also consider becoming a patron it helps this channel stay independent and self sustained But anyways this was your boy, rbg signing out on another video i’ll catch you guys later peace out

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100 Comments

  • Reply Order 69 May 23, 2019 at 4:25 am

    You should have gotten someone else to read the copy for this. It’s an interesting topic and you’ve obviously done your research but you can’t pronounce the word “Transformers” correctly and it completely takes me out of the video.

    You consistently pronounce it “Tranchformers”. It’s genuinely off putting.

  • Reply Primal Motions July 26, 2019 at 1:04 pm

    My fingers are crossed for Hasbro’s new transformers game coming in 2020

  • Reply Shadic172 July 26, 2019 at 11:05 pm

    I liked the research that went into this video, WFC is one of my favorite games that I've ever played and I still learned something new from your video. It's a shame greed had to ruin a solid series

  • Reply No No July 27, 2019 at 8:01 am

    Did you know the bummblebe movie changed the history of transformers

  • Reply Julián Díaz & Noches July 27, 2019 at 8:25 pm

    Nice vid

  • Reply 8th god July 28, 2019 at 4:33 am

    Oh Troy Baker plays jazz I thought….😔

  • Reply fullmetal25 July 28, 2019 at 12:08 pm

    I miss war for Cybertron and Fall of Cybertron.. dark spark is just teash

  • Reply Jake Pfander July 29, 2019 at 7:11 pm

    I had the wii version of war for cybertron, it played really frickin different but it was still awesome.

  • Reply Omega Imperialis July 30, 2019 at 2:02 am

    War and Fall of cybertron were some of the best campaign and multiplayer experiences I have ever had the pleasure of playing through.

  • Reply MOONSHINE MJRB July 30, 2019 at 3:08 am

    who else had goosebumps when they saw this in the Bumblebee movie??

  • Reply amaan ditta July 30, 2019 at 2:08 pm

    War for cybertron best game I have played I rate this and fall of cybertron over cod games

  • Reply Mr Corn July 30, 2019 at 11:55 pm

    We I can't I cross this river ?

  • Reply Brenon1106 July 31, 2019 at 12:06 am

    I've watched this so many times, just wishing more Transformers games would come out for PC or console.

  • Reply Monkeybash 3000 August 1, 2019 at 5:24 am

    I was at Bot-Con in Dallas Texas where I took a picture with Matt Tieger and Peter Cullen!!!

  • Reply Αντωνης Asdf August 2, 2019 at 12:26 pm

    Fall of cybertron is my favourite TF game but war for cybertron was pretty nice as well . Dark spark is a joke

  • Reply Noah Da. Ark August 3, 2019 at 7:27 pm

    2:48 And THAT is what I like to call a smart move!

  • Reply Sygarette August 4, 2019 at 12:57 pm

    The algorithm strikes again. Is there any material for a video on how Activision didn't kill a game?

  • Reply Drew Randall August 4, 2019 at 6:12 pm

    I had no idea that any studios took the Transformers franchise this seriously. It's good to hear that there are designers out there that recognize the immense gameplay potential of the franchise, and that they approached it with so much creativity.

  • Reply James Young August 4, 2019 at 11:41 pm

    It's sad. You could do soooo much with a Transformers game. It SHOULD be easy mode. But… Enter Activision….

  • Reply ThePrattLP August 5, 2019 at 12:45 am

    … there was a remaster for Xbox One? When the heck did that happen?!

  • Reply punipunipyo August 5, 2019 at 2:45 am

    how ever good the devs of this game, the port to PC was piss poor, no complete rebinding keys options, some keys were HARD CODED in to the game…I never finished it

  • Reply Chris Cantrell August 5, 2019 at 2:24 pm

    War, Fall and Devastation are three of the best TF games hands down. So of course they won't make more.

  • Reply RatFacedJasper August 5, 2019 at 8:40 pm

    Grimlock's FOC design is so damn good.

  • Reply xSS4x August 6, 2019 at 3:46 am

    Activision is one of the many cancer the game industry is suffering from nowadays . . .

  • Reply Andy Contreras August 6, 2019 at 5:40 am

    Revenge of the fallen had the best multiplayer in my opinion. I was beast in that game playing as the police transformer and his shotguns getting that high killstreak

  • Reply dmonsef August 6, 2019 at 6:06 am

    I think it's time for a G1/G2 style game that takes place on Cybertron, where there is more revealed history on how Cybertron evolved. Basically you would be bringing to life the Comics/Original Cartoon in a shooter game. It would have to be a game that is both open world and linear.

  • Reply pnzrkmpfwgnsieben August 6, 2019 at 9:58 am

    I really can't understand one thing:
    you made an incredible game (transfromers:fall of cybertron is really good game) the game worked perfectly well with its transformations upgrade systems and overall level and character design then you make an atrocity called transformers rise of the darkspark which is a broken game, transformations are clumsy upgrade system is complete bullshit level designs are …… don't even want to talk about, even if they released the previous game as it is that wouldn't be that bad.

  • Reply thehunterwolf 666 August 6, 2019 at 4:46 pm

    I didn't have any experience with these games but the last one but before then I had transformers the game, rotf, game and the 3rd game the first game I played most of my life and still play it I was not the best at it till later on but the game out of the 3 I would play was the second always waking up at 6 in the morning to play it till 10 or 11 or come home after school to play it I probably played it over and over 6 times but now my mum has the old 360 in her room and all my saves have gone for Netflix to be on it because my 360 didn't have much space it was like that as well with lego marvel superheroes I have 75% of achievements on that naily git 100% of the game so hopefully one day I'll be able to get my 360 games back out and play them again

  • Reply Time-War-Productions August 6, 2019 at 8:53 pm

    It died when they made a poor excuse for a third game.

  • Reply Ainsley Lives oil August 7, 2019 at 4:27 am

    Rest In Peace Highmoon Studio, Rest In Peace war and fall of Cybertron, and fuck Activision

  • Reply Reverb August 7, 2019 at 5:18 am

    Fall of cybertron was a huge childhood game of mine. it was so unique and fun and i would play it for days on end. im sad that no more games like FOC wont be coming out anymore. if a miracle does happen i would love to see another GOOD transformers game come out.

  • Reply Joshua Manriguez August 7, 2019 at 6:05 pm

    This makes me feel bad about thinking positively about the DS games where most developers would put out 2D versions. I mean I'm sure under Activision trying tograb as much money as possible, the main games suffered..

  • Reply Robin Swede August 7, 2019 at 7:46 pm

    But earth wars is okay at least?
    Right?

  • Reply Jaiden Morris August 8, 2019 at 10:25 am

    I was recommended this and I am glad I was

  • Reply kirby march barcena August 8, 2019 at 10:30 am

    This game franchise has been stagnant for a long time.Activision should give this game to those who really have the love for the characters.

  • Reply Pie Boi August 8, 2019 at 1:11 pm

    Fucking loved these games

  • Reply Shadow program August 8, 2019 at 1:57 pm

    Let me get this right dinobots? Hasbro says eh it might mess with the universe we made
    Fucking slaughtering bumblebee?

    Ah no problem mate

  • Reply Clyde Marshall August 8, 2019 at 4:25 pm

    I enjoyed both games immensely but the PC ports were frankly disgraceful. The lack of options and locked framerate in WfC were big knocks against those specific iterations.

    I also didn’t really enjoy FoC’s final boss fight very much. Your opponent can transform while you can’t and the lack of control customization meant it was almost impossible to play on hard with keyboard and mouse controls. I didn’t beat the fight until I plugged in my controller. I shouldn’t have to do that in a shooter first person or third person.

  • Reply Infinite August 8, 2019 at 4:56 pm

    I don’t get how G1 design was even that Great

  • Reply dead men August 8, 2019 at 5:21 pm

    OH THAT'S COOL

  • Reply qoja August 8, 2019 at 5:59 pm

    Yeah this game was good i got it super late too and i could still find games online

  • Reply MegaDeathRay10 August 8, 2019 at 6:05 pm

    Anal formers maybe ha ha burned

  • Reply Xavier Monsivais August 8, 2019 at 6:12 pm

    That GIO article layout made me cry a little

  • Reply Harpold August 8, 2019 at 7:35 pm

    Transformers Armada was amazing aswell, a lot of weapons open world levels, a different boss everytime and 3 different characters to play, Still love it

  • Reply KAP 111 August 8, 2019 at 9:31 pm

    The dark of the moon frame rate looks like it chugs so hard

  • Reply Brisson Kévin August 8, 2019 at 10:10 pm

    Now I want to play transformers game, good passion man!

  • Reply Raine OShae August 8, 2019 at 10:22 pm

    I just dont understand why they were delisted, its insane

  • Reply Sycloc August 8, 2019 at 10:38 pm

    now this brings back some memories.

  • Reply Emil Hallgren August 8, 2019 at 10:39 pm

    Deadpool might not have been the best game in the universe but I still think it should have done better than it did, I mean, it was freaking awesome to finally get to play as the Merc with a Mouth without being just a hanger on to some other team.

    The only thing I hated with the game was that level where you have to grab Sentinel parts for Cable, that entire bit should have crawled into a dumpster to die, aside from that I had a blast playing it.

    And yeah, Fall of Cybertron was the best Transformers game of all time.

  • Reply ChubsMcGubbs August 8, 2019 at 10:49 pm

    These games were fire in fact they were the reason I wanted a Xbox 360

  • Reply Ron Jeremy August 9, 2019 at 4:15 am

    Michelle Bay ruined the franchise!

    🤮🤮🤮🤮🤮

  • Reply Logan T August 9, 2019 at 6:46 am

    I just need another Transformers TPS game. Or perhaps FPS, if that can work with transforming robots.

  • Reply IHaveTheGout August 9, 2019 at 8:35 am

    I played the multiplayer demo for fall for cybertron because i saw a friend playing the game and MY GOD that game was fun. Easily one of the most fun multiplayer experiences ive had and just like the garden warfare games had no right being as amazing as it turned out being. I really do wish they'd make a new one 🙁

  • Reply Dyz853 August 9, 2019 at 11:25 am

    What was the overwatch like game at the very end?

  • Reply StjepanM August 9, 2019 at 11:33 am

    The rachet part can be made easy, u can pic up healing grenades, and throw them at rachet whe he is down and he gets up fast.

  • Reply MoovieDude August 9, 2019 at 11:33 am

    funny how dude just shits all over the war for cybertron campaign which was excellent.

  • Reply Skinned, fried and cut up potatoes August 9, 2019 at 11:48 am

    Only transformers game I remember is this one where you fight as them in a tps on the ps3, I played it at my friends house.

    Actually I’m pretty sure it’s the one you where talking about in the first section of the video.

  • Reply Architects XIII August 9, 2019 at 12:55 pm

    when younger i thought the first 2 cybertron games were actually pretty dope, never understood why they went to shit. now i do. ty.

  • Reply Dwayne3007 August 9, 2019 at 1:21 pm

    The background music sounds like Marvel vs Capcom 3

  • Reply Dromus August 9, 2019 at 2:17 pm

    really wish the game servers were still active/have lan playing

  • Reply Twisted Well August 9, 2019 at 3:59 pm

    Aaah, I hate when people shit all over the deadpool game. I loved it when it came out lol
    the graphics sucking is so subjective. I enjoyed them at the time! Today, everything from the 360-ps3 era looks like shit, but it matters a lot less than story.

  • Reply Keith Smith August 9, 2019 at 4:17 pm

    I remember playing this on the ds. Good carefree times.

  • Reply Craig Walker August 9, 2019 at 4:41 pm

    Good video

  • Reply Kelsea Moore August 9, 2019 at 6:02 pm

    Played these games to death to the point it became easy just because I'd played them to death. Needing something more because as much as I love transformers to the point of putting it on my body permanently. It was always emotionally disappointing, I needed a property to make me feel something. So I graduated from this to Dar Souls. Because apparently pain was the emotion I needed;-;

  • Reply Pavel Tikhonov August 9, 2019 at 6:03 pm

    There's an Overwatch clone with Transformers? Whoa

  • Reply BSAA Vinny August 9, 2019 at 6:29 pm

    I never understood why they handed the franchise to a studio who was known for ports. And in the same move had High Moon studios do the last gen port of Call of Duty Advanced Warfare.

  • Reply SUMS August 9, 2019 at 8:48 pm

    It’s so sad because transformers is so unique in the aspect of changing from vehicle to person and that alone has so much potential. Just needs the right touch

  • Reply da1onlynickvicious August 9, 2019 at 11:17 pm

    Foc was my favorite shooter ever.. why the fuck are they not making a current gen foc?!

  • Reply da1onlynickvicious August 9, 2019 at 11:26 pm

    I just got remad at rise if the dark spark … why? The cybertron franchise was only getting better and better and bigger and bigger .. it’s like they hate money and people who love transformers

  • Reply da1onlynickvicious August 9, 2019 at 11:31 pm

    I was a damn team killer in foc .. a team killer! Truck class fully upgraded grenade launcher that shot grenades that shot grenades and fully upgraded force field? Yup

  • Reply Aryrix 1 August 9, 2019 at 11:56 pm

    God. I played the crap out of Fall of Cybertron. One of the few shooters I ever liked. I was a god in multiplayer. So many good memories. I want a another one so bad.

  • Reply Noahthenerdiest August 10, 2019 at 12:00 am

    I love how you used the end credits song from marvel vs capcom 3 for the intro. Nice

  • Reply Hotline August 10, 2019 at 12:01 am

    Damn sucks they ruined all that potential

  • Reply UFG_Studios August 10, 2019 at 12:17 am

    Why isn't there a MOBA Transformers game? It already has two sides to go against each other, and if it is an online game where you can slightly customize your Autobot or Decepticon (Like color and weapons or whatever) it would make a great game, but it would need to be similar to that as the Cybertron games in gameplay, or similar at the very least.

  • Reply Notes and Nerds August 10, 2019 at 12:34 am

    Great video. Activision and EA. Two companies that are almost the same monster. The irony though? Today's Activision is more or less no better than the Atari of old they were spawned from. What started as a company seeking to make games that were fun, and gave credit to the creators…today's Activision is nothing like that.

  • Reply just another commenter with a opinion August 10, 2019 at 4:52 am

    The first 2 cybertorn games especially foc were genuinely good games with varied game play great visuals and story with all the characters feel different and fun the boss battles were fun and the weapons all felt varied but some were vary much better than other (riot canon) Grim lock had a cool origin story and gameplay that felt great and kinda sad and bruticus/combaticon levels were very fun having a cool hiest military feel that ended in the fery fun bruticus gsme play segment and a great send off with bruticus's death by jazz that used both characters perfectly. i will always hope some day a real sequal will be mad

  • Reply Melon Pumpkinhead August 10, 2019 at 4:53 am

    Fall of Cybertron was the first steam game I bought and played so its kinda held a special place in my heart.

  • Reply Jonny Sorensen August 10, 2019 at 5:23 am

    Excellent well made video man! I've completed the GOOD Transformers video games (all two of em) about ten times each. You already know which two games I mean without naming them of course.

  • Reply Skriva August 10, 2019 at 6:43 am

    iv never been one for good guys in games or movies iv always found villeins more interesting as a result i have always liked Megatron more than Optimus.

  • Reply just a amateur August 10, 2019 at 10:35 am

    Im not a fan of transformets, but the shooting in fall of cybertron always felt satisfying to me

  • Reply Zen August 10, 2019 at 2:55 pm

    Hasbro has goofed like Cartoon Network, what a shame

  • Reply NTH THN August 10, 2019 at 7:47 pm

    looks cool tho 😮

  • Reply Lord Solar August 10, 2019 at 8:31 pm

    Metroplex heeds the call of the last prime

  • Reply Karloss01 August 10, 2019 at 11:57 pm

    Both War and Fall of Cybertron are two of the best (and most underrated) games released for the 360/PS3 generation. If the player base didn't fall off I would've become a Prime in the multiplayer because they were some of the most fun I've ever had with a game.

    EDIT: I DIDN'T EVEN KNOW THEY MADE A REMASTER OF THE GAME! T_T

  • Reply Karl Mueller August 11, 2019 at 3:05 am

    Please do a documentary on transformers devastation I’d love to hear your thoughts on it

  • Reply John Juby August 11, 2019 at 9:27 am

    Store I worked at was deleting skus and one copy of Fall of Cybertron was one of them. It was still relativity new release at 60$ and I snatched it for 9$. What an god damn incredibly game. The hype for Grimlock was real

  • Reply jozh911 August 11, 2019 at 11:15 am

    Screw Rise of the Dark Spark.
    I consider Devastation to be the true follow-up to the Cybertron games, though the mechanical differences are highly apparent.

  • Reply Daniel Zambrano August 11, 2019 at 1:37 pm

    War for Cybertron was such a great game.

  • Reply jz35 August 11, 2019 at 7:06 pm

    these were the dark days of activision and its crappy movie tie in games , there were so many of them

  • Reply contingent exe August 11, 2019 at 11:57 pm

    I'm hyped for daemon x machina coming soon

  • Reply Dwight Gibson August 12, 2019 at 8:13 am

    So no comments about War for Cybertron’s DS port/s?

  • Reply Creepy Old Man August 12, 2019 at 3:56 pm

    War for Cybertron is defiantly one of my favourite games from my
    Childhood. I didn’t like Fall of Cybertron as much, but I still had fun with it. Shame that the license is dead in the water..

  • Reply James Argon August 12, 2019 at 4:36 pm

    I really loved these games. I really wish there was more :^(

  • Reply AFnord August 12, 2019 at 6:59 pm

    That artbook shown at the end looks so good! I'm usually not a fan of artbooks, so when I end up getting one for one reason or another, it just ends up collecting dust, but darn, that's a nice one.

    And this makes me realize how much I would want another good Transformers game 🙁 There's so much you can do with the source material, and it should not be hard to convince people that big robots that fight each other is cool, even those who are not fans of the comics or cartoons, so it should be the kind of things that sell itself, as long as the product is good enough to garner positive press.

  • Reply Bill Scurry August 13, 2019 at 12:35 am

    Terrific jarb, my friend.

  • Reply Jakub Moździoch August 13, 2019 at 10:51 am

    Well when I saw this video at first I was no way you have to be a youtube troll but at 11:24 when you said Activision, well no wonder there is no more transformers games but still fall of cybertron is still my favourite.

  • Reply Avalon Azure August 13, 2019 at 1:00 pm

    Yo! So I really liked this video, so don't think I'm trying to tear you down, but I wanna say a couple things. I see the pinned comment saying someone else should have read the video for you. I disagree. But I do think someone should've proof read the script.

    You clearly put a LOT of work into it. It shows. And you have a great vocabulary. However there are times when I'm not sure you know exactly how to use it. There were some sentences in this script that ALMOST made sense, but didn't quite. And you had a few extra words in there, that didn't need to be. Such as when you said they "Sought out to". A common phrase is "sought out" and another is "sought to", but "sought out to" doesn't really work.

    Again, PLEASE don't think I'm trying to rip into you. That's really not my intention here. i LIKED this video, and I appreciated the amount of work you clearly put into it. You deserve praise for that. I just feel like the script could've used a couple more proof reads or edit runs.

  • Reply King H August 13, 2019 at 5:07 pm

    I enjoyed Transformers Devastation, but that was primarily because I was a G1 fanboy. As a gamer it had serious issues (repetitive as all get out and only 1 story line). And yet, if you are old enough to remember the original cartoon series, I'd highly recommend it.

  • Reply Zerpify August 13, 2019 at 11:57 pm

    seeing the start and then seeing the end makes my heart sink

  • Reply Dorixig Travel August 14, 2019 at 1:28 pm

    7th gen video gamin have created many bad aspects to video gaming (Dlc, Mictrotransactions, Broken games)

    but in my opinion it was also the generation that did many famous childhod franchises fairly.

    Ghostbusters, Spider-man sd, Tranaformers, Batman

    etc

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